Use Scratch to become the architect of your very own digital metropolis.
We’ve done a few different kinds of Scratch games over the last year, but now we’re going to do something different and a bit more complex: a city-builder/idle game. I’d consider this an intermediate Scratch project.
You can find my version of the game I’ll be describing at the following link: https://scratch.mit.edu/projects/209530385/#player
You may have seen idle games on your phones or tablets. They’re a kind of “casual” game where you let the game sit and work for stretches of time, usually accumulating some kind of levels or money. This game is going to be a little bit of a cross between the original Sim City and a tap heavy idle phone game.
We’ll start by describing some of the basics of the game mechanics and then give some hints and tricks for implementing it. I don’t intend for you to necessarily make this exact game, but rather use it as an example for making your own simulation or idle-style games.
The basic idea is that you’re trying to build a city that has a total of ten million people in it. You can build three basic kinds of districts: housing, shopping, and offices.
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